Lythom / capsule

A minecraft mod : Bring your base! Capsules can capture a region containing any blocks or machines, then deploy and undeploy at will. Inspired by Dragon Ball capsules.
MIT License
16 stars 13 forks source link

immersive engineering wire coils are not captured #43

Closed thibaut-fagart closed 3 years ago

thibaut-fagart commented 3 years ago

i captured a multiblock structure (advanced bio gen from modularmachinery, in manufactio modpack), i had added wire connectors and relays on it, that were restored properly when deploying the capsule.

However

Lythom commented 3 years ago

A bit late to answer sorry! I assume the wire connectors or from immersive engineering (if not feel free to replace "immersive engineering" in the answer by the related mod, it should work the same)

This is a known incompatibility (https://github.com/Lythom/capsule/wiki/Known-incompatibilities), it's because wires works using absolute coordinates (world positions) rather that relative coordinates (relative to one another). So it means moving hem correctly would require a very specific implementation (which I prefer to avoid) for immersive engineering. I prefer to stay true to a vision where anything compatible with vanilla structure block system will work with capsule.

As is, wires don't work in vanilla structure blocks (if you duplicate a wire connection the spawned one won't have the wire working if positioned anywhere else the capture position). You might want to ask immersive engineering mod dev to comply with vanilla structure blocks mechanic (ability to save something, then to load it elsewhere). Anything compatible with this mechanics will work smoothly with capsules (and if not I'll make sure it does).