I use the video extension; when I pause the game by pressing 'P', however, the
default SDL video extension is called for VidExt_GL_SwapBuffers, which results
in a crash since SDL is not initialized
Original issue reported on code.google.com by auria...@gmail.com on 11 Apr 2011 at 11:36
Original issue reported on code.google.com by
auria...@gmail.com
on 11 Apr 2011 at 11:36