Closed MESC2004 closed 4 months ago
Use Case Description Detail: Implementing attack card interactions in the combat scene. Allowing the combat scene to use the player's saved deck.
Related Requirements: Deck scene functionality.
Goal In Context: Allowing the combat scene to use the id's from the saved deck in combat.
Preconditions: Completion of issue #57.
Successful End Condition: The list of card ID's in the deck is sent to the combat scene.
Failed End Condition: The data is not sent, or is sent incorrectly.
Primary Actors: Game developer
Secondary Actors: N/A
Trigger: Save button is clicked.
Main Flow:
Extensions: N/A
Closed by PR #82
Use Case Description Detail: Implementing attack card interactions in the combat scene. Allowing the combat scene to use the player's saved deck.
Related Requirements: Deck scene functionality.
Goal In Context: Allowing the combat scene to use the id's from the saved deck in combat.
Preconditions: Completion of issue #57.
Successful End Condition: The list of card ID's in the deck is sent to the combat scene.
Failed End Condition: The data is not sent, or is sent incorrectly.
Primary Actors: Game developer
Secondary Actors: N/A
Trigger: Save button is clicked.
Main Flow:
Extensions: N/A