MHeironimus / ArduinoJoystickLibrary

An Arduino library that adds one or more joysticks to the list of HID devices an Arduino Leonardo or Arduino Micro can support.
GNU Lesser General Public License v3.0
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Arduino Joystick Library

Version 2.1.1

This library can be used with Arduino IDE 1.6.6 or above (see Wiki - Testing Details for more information) to add one or more joysticks (or gamepads) to the list of HID devices an Arduino Leonardo or Arduino Micro (or any Arduino clone that is based on the ATmega32u4) can support. This library will also work with the Arduino Due, thanks to @Palakis. A complete list of supported boards can be found in the Wiki - Supported Boards. This will not work with Arduino IDE 1.6.5 (or below) or with non-32u4 based Arduino devices (e.g. Arduino UNO, Arduino MEGA, etc.).

Features

The joystick or gamepad can have the following features:

Installation Instructions

The following instructions can be used to install the latest version of the library in the Arduino IDE (thanks to @per1234 for this update):

  1. Download https://github.com/MHeironimus/ArduinoJoystickLibrary/archive/master.zip
  2. In the Arduino IDE, select Sketch > Include Library > Add .ZIP Library.... Browse to where the downloaded ZIP file is located and click Open. The Joystick library's examples will now appear under File > Examples > Joystick.

Examples

Simple example

#include <Joystick.h>

// Create the Joystick
Joystick_ Joystick;

// Constant that maps the physical pin to the joystick button.
const int pinToButtonMap = 9;

void setup() {
    // Initialize Button Pins
    pinMode(pinToButtonMap, INPUT_PULLUP);

    // Initialize Joystick Library
    Joystick.begin();
}

// Last state of the button
int lastButtonState = 0;

void loop() {

    // Read pin values
    int currentButtonState = !digitalRead(pinToButtonMap);
    if (currentButtonState != lastButtonState)
    {
    Joystick.setButton(0, currentButtonState);
    lastButtonState = currentButtonState;
    }

    delay(50);
}

Included Examples

The following example Arduino sketch files are included in this library:

Simple Samples

Used for Testing

Joystick Library API

The following API is available if the Joystick library in included in a sketch file.

Joystick_(...)

Constructor used to initialize and setup the Joystick. The following optional parameters are available:

The following constants define the default values for the constructor parameters listed above:

Joystick.begin(bool initAutoSendState)

Starts emulating a game controller connected to a computer. By default, all methods update the game controller state immediately. If initAutoSendState is set to false, the Joystick.sendState method must be called to update the game controller state.

Joystick.end()

Stops the game controller emulation to a connected computer (Note: just like the Arduino Keyboard.h and Mouse.h libraries, the end() function does not actually do anything).

Joystick.setXAxisRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the X axis. Default: 0 to 1023

Joystick.setXAxis(int32_t value)

Sets the X axis value. See setXAxisRange for the range.

Joystick.setYAxisRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Y axis. Default: 0 to 1023

Joystick.setYAxis(int32_t value)

Sets the Y axis value. See setYAxisRange for the range.

Joystick.setZAxisRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Z axis. Default: 0 to 1023

Joystick.setZAxis(int32_t value)

Sets the Z axis value. See setZAxisRange for the range.

Joystick.setRxAxisRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the X axis rotation. Default: 0 to 1023

Joystick.setRxAxis(int32_t value)

Sets the X axis rotation value. See setRxAxisRange for the range.

Joystick.setRyAxisRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Y axis rotation. Default: 0 to 1023

Joystick.setRyAxis(int32_t value)

Sets the Y axis rotation value. See setRyAxisRange for the range.

Joystick.setRzAxisRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Z axis rotation. Default: 0 to 1023

Joystick.setRzAxis(int32_t value)

Sets the Z axis rotation value. See setRzAxisRange for the range.

Joystick.setRudderRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Rudder. Default: 0 to 1023

Joystick.setRudder(int32_t value)

Sets the Rudder value. See setRudderRange for the range.

Joystick.setThrottleRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Throttle. Default: 0 to 1023

Joystick.setThrottle(int32_t value)

Sets the Throttle value. See setThrottleRange for the range.

Joystick.setAcceleratorRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Accelerator. Default: 0 to 1023

Joystick.setAccelerator(int32_t value)

Sets the Accelerator value. See setAcceleratorRange for the range.

Joystick.setBrakeRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Brake. Default: 0 to 1023

Joystick.setBrake(int32_t value)

Sets the Brake value. See setBrakeRange for the range.

Joystick.setSteeringRange(int32_t minimum, int32_t maximum)

Sets the range of values that will be used for the Steering. Default: 0 to 1023

Joystick.setSteering(int32_t value)

Sets the Steering value. See setSteeringRange for the range.

Joystick.setButton(uint8_t button, uint8_t value)

Sets the state (0 or 1) of the specified button (range: 0 - (buttonCount - 1)). The button is the 0-based button number (i.e. button #1 is 0, button #2 is 1, etc.). The value is 1 if the button is pressed and 0 if the button is released.

Joystick.pressButton(uint8_t button)

Press the indicated button (range: 0 - (buttonCount - 1)). The button is the 0-based button number (i.e. button #1 is 0, button #2 is 1, etc.).

Joystick.releaseButton(uint8_t button)

Release the indicated button (range: 0 - (buttonCount - 1)). The button is the 0-based button number (i.e. button #1 is 0, button #2 is 1, etc.).

Joystick.setHatSwitch(int8_t hatSwitch, int16_t value)

Sets the value of the specified hat switch. The hatSwitch is 0-based (i.e. hat switch #1 is 0 and hat switch #2 is 1). The value is from 0° to 360°, but in 45° increments. Any value less than 45° will be rounded down (i.e. 44° is rounded down to 0°, 89° is rounded down to 45°, etc.). Set the value to JOYSTICK_HATSWITCH_RELEASE or -1 to release the hat switch.

Joystick.sendState()

Sends the updated joystick state to the host computer. Only needs to be called if AutoSendState is false (see Joystick.begin for more details).

See the Wiki for more details on things like FAQ, supported boards, testing, etc.