Open juliolitwin opened 2 years ago
I'm so sorry for the late reply, github didn't notify me.
I'll be completely honest here:
reconciliation, interpolation, lag compensator are not and will not be included in this project* - but GameFramework contains some code regarding that. GameFramework has the concept of a Pawn and PawnController, the same as Unreals. This too it not in an easy-to-digest state, the most interesting code is in private projects.
But it's good to know that there's interest. I'll make sure to work towards a more usable library. Thank you.
The GameFramework (link in the readme) now contains a demo. I highly recommend using it together with Cube.
GameFramework contains code for server authorative movement (csgo style) too.
Hey,
First of all, congratulations on the project, I've been following for a while!
How is the status of the project currently? Is there any possibility of adding more new information, such as a video? Features like server reconciliation, interpolation, lag compensator already implemented?
Cheers.