MKSQD / Cube

Scalable high level network library for Unity
MIT License
13 stars 0 forks source link

Current status project. #1

Open juliolitwin opened 2 years ago

juliolitwin commented 2 years ago

Hey,

First of all, congratulations on the project, I've been following for a while!

How is the status of the project currently? Is there any possibility of adding more new information, such as a video? Features like server reconciliation, interpolation, lag compensator already implemented?

Cheers.

OneManMonkeySquad commented 2 years ago

I'm so sorry for the late reply, github didn't notify me.

I'll be completely honest here:

reconciliation, interpolation, lag compensator are not and will not be included in this project* - but GameFramework contains some code regarding that. GameFramework has the concept of a Pawn and PawnController, the same as Unreals. This too it not in an easy-to-digest state, the most interesting code is in private projects.

But it's good to know that there's interest. I'll make sure to work towards a more usable library. Thank you.

OneManMonkeySquad commented 2 years ago

The GameFramework (link in the readme) now contains a demo. I highly recommend using it together with Cube.

GameFramework contains code for server authorative movement (csgo style) too.