MT-CTF / capturetheflag

Capture the Flag game using the Minetest Voxel Engine
https://ctf.rubenwardy.com
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Suggestion to get rid of spanwkill #1283

Open fabricedev opened 2 months ago

fabricedev commented 2 months ago

As the spawnkill is sometime a very attractive sport for some players and not easy to report and therefore not deterrent, I would suggest that, for example, for all distant shoots (riffle, magnum, bomb, grenade...etc) on a player located in the 9 or the 25 blocks around the flag, it will automatically behave like dammage cobblestone : hurt the shooter rather than the player.

farooqkz commented 2 months ago

Hello. This solution is not suitable IMHO. As this prevents any spawn killing. We just want to prevent excessive spawn killing.

LoneWolfHT commented 1 month ago

This is a pretty complex problem to solve, and needs a lot of thought/testing put into it. I would prefer some sort of anti-sniper solution that relies on players taking action, or maybe having ammo be a limited resource you have to move around/to the middle of the map to get

arihant2math commented 1 month ago

Alternatively simply reward less points if an enemy is killed on their own spawn.

AnonomousAccount commented 1 month ago

Why not just make the player invincibility last until their first input/coordinate change