Closed ze-dom closed 2 months ago
In my opinion, this is a relatively useful and benign bug, which solves the problem of agile characters consuming mana too quickly :)
In my opinion, this is a relatively useful and benign bug, which solves the problem of agile characters consuming mana too quickly :)
I would call that game design, not a "problem" :sweat_smile:
Sorry for the late reply 😅
The fix makes perfectly sense, thank you :)
Just one thing needs to be done as well: A configuration update plugin to fix existing configurations. See MUnique.OpenMU.Persistence.Initialization.Updates
. We need to fix this at least for the season 6 config. To add a new update plugin:
UpdateVersion
.UpdatePlugInBase
.Can you add that please?
@sven-n , all set, I think :)
Thank you :)
Calculations of Max Ability and Mana increase for jewelery was multiplying by values 1.01/2.02/3.03/4.04 (respectively for +1%/2%/3%/4% level options). Evidence: Screencast from 12-09-2024 11:03:33.webm Screencast from 12-09-2024 11:17:22.webm
After fix: Screencast from 13-09-2024 21:09:03.webm