Machmed / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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LOD for skeleton animation #444

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Since animating models is slow, some sort of LOD is needed. 

Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices that are in the LOD vertex buffer

Original issue reported on code.google.com by ShadowIs...@gmail.com on 1 Jan 2012 at 8:22

GoogleCodeExporter commented 9 years ago

Original comment by ShadowIs...@gmail.com on 6 Sep 2012 at 8:38