Since animating models is slow, some sort of LOD is needed.
Some possible options:
1) Do not animate non-visible models
2) Reduce the update framerate for far away models
3) Only update vertices that are in the LOD vertex buffer
Original issue reported on code.google.com by ShadowIs...@gmail.com on 1 Jan 2012 at 8:22
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 1 Jan 2012 at 8:22