Closed iojforever closed 3 years ago
The concept is good, but this is probably difficult to make.
For starters I need to completly override the enitre respawn system to execute about these 60 seconds earlier. Other than that I need to spawn players that died recently as a correct role.
As I said the concept is good and I may consider it in a future but I'm affraid this could be hard to maintain (for example plugins that depend on respawning may not work or something)
If Michal78900 isnt interested, then this issue serves no purpose.
My idea echoes the concept of the original plugin idea, allowing to move the squad [UIUSquad and NTF] to a different location for a certain period of time.
A short time pause of the NTF appearance near facility, during which they can discuss a plan of action instead of running forward crazily, seems fit to the original concept. Its like a delay for NTF group before they will spawn, but also allows them to talk with each others. At least can help them prepare their weapon to avoid SpawnKill.
You've already worked on plugins like WaitAndChillReborn that contains the same room-chill feature, and the UIUResqueSquad plugin gives you the ability to modify CASSIE for NTF, which partially includes editing the built-in NTF functionality, so adding some kind of "headquarters" for NTF and UIUSquad both where they can prepare and discuss anything they like will make situation more unusual.
UIUResqueSquad . . .
Should NTF group appearance be delayed?
enable_delay: bool
For how long NTF group appearance should be delayed? (Null to disable it)
delay: int
Which locations should contain NTF group until timer will expire?
containment_rooms: