Open Jmarc96 opened 5 years ago
This is a bizarre error that is related to Huawei and Honor Phones with a notch. If you have the notch set to "hidden" try to unhide it and see if that fixes the problem.
I thought I might've fixed it in 0.8.8 but I guess not!
I don't hide the notch on my phone but i did try to play with and without the notch and the bug is there. I did find a workaround to the problem tho.
I downloaded the kisekae mod from Nexus Mods and it fixed the bug for me.
Oh interesting, that mod shouldn't work. Weird how it fixes it. I'm going to leave this issue open until I can track down this issue and fix it.
Same issue here Device: Realme C1 reproduce: -open smapi -Load any save -player sprite is black rectangle -go back to menu title -new game(new character) -go through 1fps cut scene, litteraly -player sprite is normal now -go back to menu and load any old save -the bug is gone -until close the smapi and relaunch it
Im using Stardew Valley v1.31 and SMAPI 0.8.8. Playing this on an Honor 8x. No problem starting and loading mods but whenever i exit the game and load my saves the player sprite will always turn into a black rectangle or just a mess of random tiles. Changing maps or sleeping to the next day won't fix it.
Loading the saves on the original game has no problems. Only when i load it with the SMAPI version that it happens.
[14:19:55 INFO SMAPI] SMAPI 2.11.2 with Stardew Valley 1.3.36 on Unix 4.4.103.0 [14:19:55 INFO SMAPI] MartyrPher's Android SMAPI Loader: 0.8.8 on Android: 27 [14:19:55 DEBUG SMAPI] Mods go here: /storage/emulated/0/StardewValley/Mods [14:19:55 TRACE SMAPI] (Using custom --mods-path argument.) [14:19:55 TRACE SMAPI] Log started at 2019-07-23T06:19:55 UTC [14:19:56 DEBUG SMAPI] Starting game... [14:19:59 WARN SMAPI] Writing to the terminal is disabled because the --no-terminal argument was received. This usually means launching the terminal failed. [14:19:59 TRACE SMAPI] Detecting common issues... [14:19:59 DEBUG SMAPI] You can ignore the error below this line. It won't find saved games without it. [14:19:59 ERROR SMAPI] An error occured in the overridden update loop: System.InvalidOperationException: Start may not be called on a task that was already started. at System.Threading.Tasks.Task.Start (System.Threading.Tasks.TaskScheduler scheduler) [0x00064] in:0
at System.Threading.Tasks.Task.Start () [0x00006] in :0
at StardewModdingAPI.Framework.SCore.InitialiseAfterGameStart () [0x000e7] in <08515ab5265f45238a84c3ea90c07a9f>:0
at StardewModdingAPI.Framework.SGame.InitialiseAfterGameStarted () [0x0001e] in <08515ab5265f45238a84c3ea90c07a9f>:0
at StardewModdingAPI.Framework.SGame.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x000bd] in <08515ab5265f45238a84c3ea90c07a9f>:0
[14:19:59 TRACE SMAPI] Loading mod metadata...
[14:19:59 TRACE SMAPI] Loading mods...
[14:19:59 TRACE SMAPI] VirtualKeyboard (VirtualKeyboard/VirtualKeyboard.dll)...
[14:20:00 INFO SMAPI] Loaded 1 mods:
[14:20:00 INFO SMAPI] VirtualKeyboard 0.9.5 by MartyrPher | A much needed Virtual Keyboard for SMAPI Android.
[14:20:00 INFO SMAPI] Type 'help' for help, or 'help' for a command's usage
[14:20:00 TRACE SMAPI] Checking for updates...
[14:20:01 TRACE SMAPI] SMAPI okay.
[14:20:01 TRACE SMAPI] Checking for updates to 1 mods...
[14:20:01 TRACE SMAPI] Got update-check errors for some mods:
VirtualKeyboard: The value 'null' isn't a valid Nexus mod ID, must be an integer ID.
[14:20:01 TRACE SMAPI] All mods up to date.
[14:20:16 DEBUG SMAPI] SaveParsed
[14:20:20 DEBUG SMAPI] SaveLoadedBasicInfo
[14:20:23 DEBUG SMAPI] SaveLoadedLocations
[14:20:23 DEBUG SMAPI] Preloaded
[14:20:23 TRACE SMAPI] Game loader done.
[14:20:23 TRACE SMAPI] Context: loaded save 'Marc_223536879', starting spring 2 Y1, locale set to en. Single-player.
[14:20:51 TRACE SMAPI] Context: returned to title