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Pause mode doesn't stop music anymore #366

Closed Mataniko closed 22 years ago

Mataniko commented 22 years ago

Issue migrated from trac ticket # 366

component: Engine: SCUMM | priority: normal | resolution: fixed

2002-07-22 02:26:16: fingolfin created the issue


In current CVS, pausing the game \(via space or by
showing the GUI via F5 or F7\) doesn't pause the music
anymore. I guess that it is caused by the recent iMuse
pause mode patch in CVS. No time to investigate further
right now \(need to sleep :-\)
Ticket imported from: !#584684. Ticket imported from: bugs/366.
Mataniko commented 22 years ago

2002-07-22 11:47:07: SF/khalek commented



Can't  reproduce this with either monkey2, dott or foa with
latest cvs, x86 linux/g++
Mataniko commented 22 years ago

2002-07-22 14:39:39: fingolfin commented



To quote sound.cpp:

/\* Arisme : do not pause iMuse as this will disable synch
events \*/
/\* the sound is really "paused" in the mixer                    \*/

However, this is not correct when one uses a "real" midi
driver, like CoreAudio or QuickTime Midi on MacOS, or ALSA
on Linux - they bypass our mixer after all.
Mataniko commented 22 years ago

2002-07-22 16:48:56: fingolfin changed owner from * to fingolfin*

Mataniko commented 22 years ago

2002-07-22 16:48:56: fingolfin changed resolution from * to fixed*

Mataniko commented 22 years ago

2002-07-22 16:48:56: fingolfin changed status from new to closed

Mataniko commented 22 years ago

2002-07-22 18:45:00: SF/arisme commented



oops, sorry ... will think twice before submitting my next
"simple" patch :\)
Mataniko commented 6 years ago

2018-11-10 04:12:15: digitall@scummvm.org changed component from --Unset-- to Engine: SCUMM