MathewWi / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Micro machines crash #225

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?

1. Start the game
2. Go through the config until a race should start
3. Crash (only with glide64)

What is the expected output? What do you see instead?

Projett64 1.6 Message: Core or programmerror, error at opening the word, tip: 
test rom and configuration 

Projett64 1.7 Message: Core or programmerror, Ummm... Where does this block go 0

What version of the product are you using? On what operating system?
Latest one (r215)

Original issue reported on code.google.com by WC-Preda...@web.de on 17 Jan 2011 at 1:19

GoogleCodeExporter commented 9 years ago
Gonetz, where are you?

Original comment by WC-Preda...@web.de on 24 Jan 2011 at 4:20

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 18 Mar 2011 at 10:15

GoogleCodeExporter commented 9 years ago
It is related to a fb effect that is used for the shadows in game.

Original comment by oliviery...@yahoo.fr on 19 Mar 2011 at 11:37

GoogleCodeExporter commented 9 years ago
that means not fixable?

Original comment by WC-Preda...@web.de on 19 Mar 2011 at 11:59

GoogleCodeExporter commented 9 years ago
That means the fb effect works wrong and must be fixed.

Original comment by gon...@ngs.ru on 20 Mar 2011 at 4:37

GoogleCodeExporter commented 9 years ago
To complicated to fix?

Original comment by WC-Preda...@web.de on 20 Aug 2011 at 12:44

GoogleCodeExporter commented 9 years ago
If you start the game on "tricky" level, it will go in-game and works fine but 
crash for the "beginners" & "difficult" level".
Is it really a shadow issue?

Original comment by pokefan0...@gmail.com on 22 Aug 2011 at 8:22

GoogleCodeExporter commented 9 years ago
But I want to have the possibility to choose all level without crash

Original comment by WC-Preda...@web.de on 28 Oct 2011 at 2:13

GoogleCodeExporter commented 9 years ago
You will have to wait for Gonetz to fix it.

Original comment by pokefan0...@gmail.com on 28 Oct 2011 at 2:59