MathewWi / wiidoom

Automatically exported from code.google.com/p/wiidoom
0 stars 0 forks source link

More Switch Mania #24

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
This may be related to the previous bugs I reported with freedoom.  I I
noticed one of the red pedestals in episode 2 of Doom that is supposed to
trigger the opening of a cage holding items does not activate.  It is at
the beginning of that level with the large figure 8 room of toxic waste. 
This may just be a minor thing, depending on whether or not it will prevent
you from completing a level somewhere down the road... unfortunately
testing the whole of every single commercial wad just to verify this is not
something I can do or would want to do.

Don't worry.  I have no more new bugs to report after this one.  :p

Original issue reported on code.google.com by bobberts...@gmail.com on 11 Sep 2008 at 3:55

GoogleCodeExporter commented 9 years ago
I have just completed Doom and Doom II, so good news; this bug is very minor.  
:)

Original comment by bobberts...@gmail.com on 14 Sep 2008 at 2:33