When creating the translation of the multimesh instances, the axis are mixed up:
To create a rotation around the y axis, the min and max rotation values have to be set up for z axis.
After analyzation of this issue: The creation of the Transform object is done in an awkward way. This needs to be cleaned up.
When creating the translation of the multimesh instances, the axis are mixed up: To create a rotation around the y axis, the min and max rotation values have to be set up for z axis.
After analyzation of this issue: The creation of the Transform object is done in an awkward way. This needs to be cleaned up.