Mattiny / yamms

Yet Another MultiMesh Scatter for Godot
MIT License
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Rotation axis are mixed up. #28

Closed Mattiny closed 1 week ago

Mattiny commented 1 week ago

When creating the translation of the multimesh instances, the axis are mixed up: To create a rotation around the y axis, the min and max rotation values have to be set up for z axis.

After analyzation of this issue: The creation of the Transform object is done in an awkward way. This needs to be cleaned up.

Mattiny commented 1 week ago

Reworked the creation of the Transform Object, by using the Basis instead of the Vector3. This fixes the wrong axis for rotation.