This issue is hard to reproduce because it's all up to luck.
This usually comes with a "can't find ID on base dictionary" error and when that error appears the entire server starts to have issues syncing players or spawning them with the correct house/name.
In my experiments the issue isn't game breaking and world_state reports the correct data, so it's only a visual problem as far as I know but I need look for a way to completely prevent this since I don't want the player to encounter invisible players and players with the wrong houses.
This issue is hard to reproduce because it's all up to luck. This usually comes with a "can't find ID on base dictionary" error and when that error appears the entire server starts to have issues syncing players or spawning them with the correct house/name.
In my experiments the issue isn't game breaking and
world_state
reports the correct data, so it's only a visual problem as far as I know but I need look for a way to completely prevent this since I don't want the player to encounter invisible players and players with the wrong houses.