Closed Sunekaer closed 11 months ago
This is an issue seen in Single Player worlds, making them unload-able until RoadRunner is removed.
AKA: Bump
Can confirm the issue on Multiplayer. Only way to fix it, is to remove the mod. https://paste.myftb.de/pamadojuze.kotlin
Having this issue as well.
Ater putting in a bit of thought, I remember Forge pretty much always having duplicate entity issues since all the way back in 1.5.2, and since the thing that seems to be crashing is entities getting added to trackers when they're added into the world, this might be related to that? Unfortunately other than that, I'm as lost on this one as you guys are, but I'll try to find a way to hopefully reproduce this reliably. Until then, feel free to disable the mixin.ai.nearby_entity_tracking
rules since they're the ones breaking here
I've mentioned it in #30 already, but if anyone here is willing out to help (and still has the "broken" world): Could you perhaps send me your save file for further debugging? Trying to look for leads but I'm coming up with nothing good at the moment unfortunately :/
I have a save file here but it's on a multiplayer server. my friend's client was disconnected when a wolf's entity tracker was attempted twice after finding a dungeon.
Opening the world requires Kaleidio's Battle Pack 4.3.6 to be installed. Note that if the crash occurs on a multiplayer server, players can rejoin without issue
crash-2022-06-27_14.48.54-client.txt
warning, it is a large world due to lots of chunks having been generated. you may not have the crash again whilst this occurs.
https://drive.google.com/file/d/1pjJbwgp_VfLRQ1ujGLQY6k1_I4GfP9Oz/view?usp=sharing
As of RoadRunner 1.5.0, the problematic optimization is disabled by default, as I suspect Forge entity tracking is too broken for it to work well, and it reduces performance in normal worlds anyway.
Expected Behavior
To not crash
Actual Behavior
Crashed after player slept
Reproduction Steps
Random happens
Attachments
https://pastebin.com/ZHfdNrb8