MegaMek / mekhq

MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
http://megamek.org
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[StratCon 49] Grab bag of minor StratCon glitches #2575

Open Tecmes opened 3 years ago

Tecmes commented 3 years ago

49.0 (btw the new missions and variations are great)

Tecmes commented 3 years ago

Edit: removing a Lance when managing scenario works with Ctrl-click. Not very obvious, but works!

Tecmes commented 3 years ago

Defend Grounded DS scenario

Tecmes commented 3 years ago

SCENARIO ISSUES

Tecmes commented 3 years ago

Harass scenario:

Scout scenario (the new one where you have to spot/TAG/atk targets): maybe add a small comment to the effect that you have to manually check which units have been scouted, as it doesn't seem to be automatically detected.

Tecmes commented 3 years ago
NickAragua commented 3 years ago

Summarizing as checklist for easier tracking. Responses inline:

SCENARIO ISSUES

Harass:

Tecmes commented 3 years ago
NickAragua commented 3 years ago

Just wanted to call out that I appreciate the thorough thrashing you're giving my code. Replies and details in-line. Haven't gotten to all the items yet, and some are stuff that will require non-trivial changes to the bot so we'll have to live with them for the time being.

Tecmes commented 3 years ago

I realize that several scenario issues I've encountered are actually due to MM lobby loading issues (XML parsing from MHQ?). I've tried increasing the load delay, but still often units are flat-out missing; that's OK, I can spot that, but other issues may be much more sneaky. I've noticed starting altitudes being sometimes not proper (e.g. 5 one time, zero the other), and even the wrong Team assignation once. Worriyingly, it's possible that bot parameters or deploy delay might not be loaded properly every time, which makes bug reproduction/hunting problematic. It might be the cause of seeral issues above.

I have no idea how to troubleshoot this issue, though, as it is by essence fickle and impossible to reproduce for you. Clearly, it worsens as my session goes on, and restarting helps.

Tecmes commented 3 years ago

Something is wrong there! I'm not sure whether I was credited VP or not. 100_percent_not_enough That was a Recon scn. I should note that the unit list in MHQ and MM lobby included three Hueys artillery, but they weren't deployed (maybe they were off-board in which case it's a bugger to scout them....).

Tecmes commented 3 years ago
Tecmes commented 3 years ago
Tecmes commented 3 years ago
mnahkola commented 2 years ago

Something is wrong there! I'm not sure whether I was credited VP or not. 100_percent_not_enough That was a Recon scn. I should note that the unit list in MHQ and MM lobby included three Hueys artillery, but they weren't deployed (maybe they were off-board in which case it's a bugger to scout them....).

Oh hey, so this was reported earlier? Just added a "me too" to #2834 ...

kernhe commented 2 years ago

Ok, issue is old but still open:

0.49.9 Snapshot since a few weeks, StratCom generates Engage missions with the mission goal: Engage the following enemy unit(s) and force(s): for at least null turns