Open Tecmes opened 3 years ago
Edit: removing a Lance when managing scenario works with Ctrl-click. Not very obvious, but works!
Defend Grounded DS scenario
SCENARIO ISSUES
Harass scenario:
Scout scenario (the new one where you have to spot/TAG/atk targets): maybe add a small comment to the effect that you have to manually check which units have been scouted, as it doesn't seem to be automatically detected.
Summarizing as checklist for easier tracking. Responses inline:
SCENARIO ISSUES
Harass:
Just wanted to call out that I appreciate the thorough thrashing you're giving my code. Replies and details in-line. Haven't gotten to all the items yet, and some are stuff that will require non-trivial changes to the bot so we'll have to live with them for the time being.
I realize that several scenario issues I've encountered are actually due to MM lobby loading issues (XML parsing from MHQ?). I've tried increasing the load delay, but still often units are flat-out missing; that's OK, I can spot that, but other issues may be much more sneaky. I've noticed starting altitudes being sometimes not proper (e.g. 5 one time, zero the other), and even the wrong Team assignation once. Worriyingly, it's possible that bot parameters or deploy delay might not be loaded properly every time, which makes bug reproduction/hunting problematic. It might be the cause of seeral issues above.
I have no idea how to troubleshoot this issue, though, as it is by essence fickle and impossible to reproduce for you. Clearly, it worsens as my session goes on, and restarting helps.
Something is wrong there! I'm not sure whether I was credited VP or not.
That was a Recon scn.
I should note that the unit list in MHQ and MM lobby included three Hueys artillery, but they weren't deployed (maybe they were off-board in which case it's a bugger to scout them....).
Something is wrong there! I'm not sure whether I was credited VP or not.
That was a Recon scn. I should note that the unit list in MHQ and MM lobby included three Hueys artillery, but they weren't deployed (maybe they were off-board in which case it's a bugger to scout them....).
Oh hey, so this was reported earlier? Just added a "me too" to #2834 ...
Ok, issue is old but still open:
0.49.9 Snapshot
since a few weeks, StratCom generates Engage missions with the mission goal: Engage the following enemy unit(s) and force(s):
49.0 (btw the new missions and variations are great)