Open BoloNike opened 4 months ago
Part of the issue may be related to where HQ seems to be pulling the information. HQ shows the designs in TW non-box but they were designed under experimental.
I did reset the unit Cache in HQ but this does not seem to have had any effect
Part of the issue may be related to where HQ seems to be pulling the information. HQ shows the designs in TW non-box but they were designed under experimental.
I did reset the unit Cache in HQ but this does not seem to have had any effect
Your Campaign looks like its 3026 so they would become Standard by then.
From the MM log:
15:40:28,649 ERROR [megamek.common.util.BuildingBlock] {AWT-EventQueue-0}
megamek.common.util.BuildingBlock.writeBlockFile(BuildingBlock.java:514) - Unable to save block file data\mechfiles\customs\Vehicle\Jump Platoon (Camo/IR Sniper/Grenade).blk
java.io.FileNotFoundException: data\mechfiles\customs\Vehicle\Jump Platoon (Camo\IR Sniper\Grenade).blk (The system cannot find the path specified)
at java.base/java.io.FileOutputStream.open0(Native Method)
at java.base/java.io.FileOutputStream.open(Unknown Source)
at java.base/java.io.FileOutputStream.<init>(Unknown Source)
at java.base/java.io.FileOutputStream.<init>(Unknown Source)
at megamek.common.util.BuildingBlock.writeBlockFile(BuildingBlock.java:504)
at megamek.common.loaders.BLKFile.encode(BLKFile.java:1236)
at mekhq.campaign.parts.Refit.saveCustomization(Refit.java:1562)
at mekhq.campaign.parts.Refit.begin(Refit.java:976)
at mekhq.gui.CampaignGUI.refitUnit(CampaignGUI.java:1646)
at mekhq.gui.MekLabTab.lambda$initTab$0(MekLabTab.java:122)
at java.desktop/javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
From the MekHQ Log
5:49:56,100 ERROR [mekhq.MekHQ] {AWT-EventQueue-0}
mekhq.MekHQ.lambda$main$0(MekHQ.java:242) - Uncaught Exception Detected
java.util.NoSuchElementException
at java.base/java.util.Vector.lastElement(Unknown Source)
at mekhq.campaign.Campaign.clearGameData(Campaign.java:5695)
at mekhq.campaign.unit.Unit.resetPilotAndEntity(Unit.java:3582)
at mekhq.campaign.unit.Unit.addPilotOrSoldier(Unit.java:4397)
at mekhq.campaign.unit.Unit.addPilotOrSoldier(Unit.java:4383)
at mekhq.gui.menus.AssignUnitToPersonMenu.lambda$createPersonAssignmentMenus$34(AssignUnitToPersonMenu.java:646)
at java.desktop/javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
This may be related - when going in to refit infantry, nothing populates. This creates problems both for refitting to standard variants, and custom variants, as the custom has to be deleted, cleared from cache by refreshing, and then rebuilt from scratch if you wanted to make a few custom infantry.
Environment
MekHQ v0.49.19 Build Date: 2024-04-19T14:55:55.057542200 Origin Project: MekHQ Java Vendor: Eclipse Adoptium Java Version: 11.0.22 Platform: Windows 10 10.0 (amd64) System Locale: en_US Total memory available to MekHQ: 16 GB
Description
Files
Only other "custom" items are graphical like camos. can link if necessary