MehVahdJukaar / polytone

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Separate transform models crashes with sodium (fabric) #109

Open mineland-2048 opened 2 weeks ago

mineland-2048 commented 2 weeks ago

Using a texture pack with a separate transform model in fabric crashes the game when using sodium. Trying it with polytone only works as expected.

Minecraft: 1.21.3 Polytone: 2.5.5 Sodium: 0.6.0-beta.4 latest.log crash-2024-11-03_21.57.56-client.txt

Intrestingly, it seems like polytone got something fixed from neoforge on this regard. Trying to see if this was a sodium specific issue on there and it seems like neoforge has something bugged related to the generated item models where they just dont work. Setting them to block models or standalone item models (ones that dont use item/generated) does work.

Loading the same pack in neoforge with sodium wont crash, neither if it is neofore + sodium + polytone, but polytone wont fix the item model not working in neoforge.

------Neoforge (without polytone, missing item/generated model)------ screenshot1 ------Fabric (polytone and FAPI alone. Intended look)------ screenshot2

Someone should make a bug report to the neoforge team about this.

More screenshots for the neoforge thing here: neo1 fab1 Polytone on fabric applies the textures correctly when inside the "base" block. Might want to look at the wiki for that because i think the syntax could be a bit confusing when following the example in there