The comment about the request id being incremented by 0x02 is misstated. The request id is incremented by 0x01 for each MCP_CREATEGAME request and 0x01 for each MCP_JOINGAME request. For example, if the MCP_CREATEGAME request fails, the subsequent request id would be 0x03.
clientDiablo.write('MCP_CREATEGAME', {
requestId: 2,
difficulty, // NORMAL, TODO : set diff with args
unknown: 1,
levelRestrictionDifference: 99,
maximumPlayers: 8,
gameName: gameName,
gamePassword: gamePassword,
gameDescription: 'gs ' + gameServer
})
requestId should be dynamic, probably the issue with getting kicked by server
https://bnetdocs.org/packet/177/mcp-creategame
requestId should be dynamic, probably the issue with getting kicked by server