MetalES / Project-Zelda

Project Zelda, made using Solarus
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Custom sword #57

Open MetalES opened 7 years ago

MetalES commented 7 years ago

As said earlier with Goy, the sword is gonna be totally custom, just like Diarandor did. With this, we've talked about some feature that we could implement within the brand new sword, with the details given

Since Rey isn't responding, I will do the sprites based on this spriteset https://www.spriters-resource.com/fullview/33499/

Pressing the input will not restart the animation, instead, another attack will be performed state 0 = first slash state 1 = second or back stab or forward state 3 = state 0 or forward or back stab state 4 = spin attack if learned

Attack damage ratio (all result are multiplicated by the sword variant) default slash 1 sword variant / hero mode back stab / forward dash = 1.5 sword variant / hero mode spin attack = 2 * sword variant / hero mode

-- Skill Related

Mecanic: Pressing attack while rolling = forward attack, successfully hitting an enemy (hurt) = spin attack

-- Requested

To do it I think a menu will do the thing, and rewrite the default attack command through on_key_pressed() (or on_command_pressed() but first tests does nothing)