Metastruct / outfitter

Outfitter: Workshop player models for multiplayer
http://metastruct.net
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Cannot access bodygroups of indices 10 or greater #82

Open Xaxidoro opened 2 years ago

Xaxidoro commented 2 years ago

If a single bodygroup has more than 10 values, neither the bodygroup modifier interface nor the "outfitter_bodygroups_set" console command can access the bodygroup values of index 10 or greater, and instead sets the bodygroup value to 1.

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Python1320 commented 2 years ago

Please provide example workshop addon

Xaxidoro commented 2 years ago

@Python1320 Here's a test playermodel I made for the situation. The bodygroup "test" has 16 values - numbers on top of its head (0-15) - but outfitter is only able to access zero through nine. https://steamcommunity.com/sharedfiles/filedetails/?id=2826339834

Python1320 commented 2 years ago

Possibly fixed on https://github.com/Metastruct/outfitter/commit/71d742f9015b53dba5475ccb05fbfb73953ccfe3 (need to test first, maybe next week I can upload to workshop)

Python1320 commented 2 years ago

@Xaxidoro in theory it seems to work, but I need a real workshop addon that shows over 10 bodygroups so I can see it's actually changing them properly.

KanaeXia commented 2 years ago

Over 10 bodygroups, or over 10 bodygroup values? The one I sent should have 16 bodygroup values on a single bodygroup. I can create an example playermodel for the scenario if necessary. (This is Xaxidoro, sorry this is my alt)

Python1320 commented 1 year ago

Is it fixed? Also "There was a problem accessing the item. Please try again." What I mean is your test playermodel does not have anything that shows if I actually changed for real real the bodygroups