Define body parts for mesh separation/customization
Define humanoid avatar hierarchy, skeleton, slots and interaction (inc. head, torso, LArm, RArm, Hips, RLeg, LLeg) as a default implementation which can be replaced with other base avatars.
Use results from Avatars working group in future.
Designing a wearables system on top of avatar customization. (This determines the mesh separation system for wearables. For example separating full outfits into top and bottom)