While the fixed ones are good for a fantasy game for keeping with the thematics it would be good if we could customize the skill categories. Magic feels out of place in a scifi setting, but psychic doesn't fit under anything else. And sometimes it would have been good if one could make another category for some of the general skills that's usually used for resisting others.
Don't know if this was already on the roadmap or not. And no hurry, just something to consider.
While the fixed ones are good for a fantasy game for keeping with the thematics it would be good if we could customize the skill categories. Magic feels out of place in a scifi setting, but psychic doesn't fit under anything else. And sometimes it would have been good if one could make another category for some of the general skills that's usually used for resisting others.
Don't know if this was already on the roadmap or not. And no hurry, just something to consider.