MiSTer-devel / MegaCD_MiSTer

Mega CD for MiSTer
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CD audio level changes are ignored #16

Open DeerSteak opened 4 years ago

DeerSteak commented 4 years ago

Games can change the level of CD audio for fade-ins and fade-outs. An example of this is in the opening scene of Shining Force CD. When Queen Anri opens the "gift", an FM musical effect plays. On real hardware (I have a Model 2) the CD audio track that's playing is muted when that sound plays. On the latest core from 19.12.2019, the CD audio track plays at full volume covering up the Mega Drive's music.

There are also lots of examples in this game of music fading out prior to loading the next scene. Immediately after creating a new game, the music should fade out relatively quickly, rather than stop abruptly.

srg320 commented 4 years ago

I know about the fader, but I don’t know the exact places in the games where it is used. Thanks, it will now be easy to implement a fader.

ekeeke commented 4 years ago

Easiest way to test it for me was in Earthworm Jim CD option menu, where you can adjust CD-DA volume and hear the result in real-time ;-)