Add an option that allows a user to select "use any exotic," forces the engine to ignore loadouts that do not include an exotic.
With the addition of a second "special" exotic button, moved the two selection options to above the other armor pieces, seemed to add some clarity to the armor type lists
With no special option selected:
With "Force no exotic" selected:
With "Use any exotic" selected:
No exotic # + Any exotic # == no selections # (woohoo!)
Add an option that allows a user to select "use any exotic," forces the engine to ignore loadouts that do not include an exotic.
With the addition of a second "special" exotic button, moved the two selection options to above the other armor pieces, seemed to add some clarity to the armor type lists
With no special option selected:
With "Force no exotic" selected:
With "Use any exotic" selected:
No exotic # + Any exotic # == no selections # (woohoo!)