MikeSchulze / gdUnit3

A Godot Unit Test Framework. Support for gdScript and c# unit testing
MIT License
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GD-390: Use Godot logfile path to scan for test runtime errors #391

Closed MikeSchulze closed 1 year ago

MikeSchulze commented 1 year ago

Why

Tests never ends when a user changed the path of the Godot log file to another path/name. The GodotGdErrorMonitor uses a hardcoded logfile path and did not check if this path exists and ran into an an endless loop when trying to parse the logs.

What

Now uses the logfile path configured by Godot and added a check if the logfile exists