Is your feature request related to a problem? Please describe.
ISceneRunner.Load automatically adds the loaded Node to the SceneTree, causing _Ready to be called before any initializing functions can be run
Describe the solution you'd like
Overloaded the ISceneRunner.Load method to accept a PackedScene or a resource path.
Describe alternatives you've considered
ISceneRunner could be changed to have a a Start method and only add the scene once this is called, but this would be a breaking change requiring a major version update.
Is your feature request related to a problem? Please describe. ISceneRunner.Load automatically adds the loaded Node to the SceneTree, causing _Ready to be called before any initializing functions can be run
Describe the solution you'd like Overloaded the ISceneRunner.Load method to accept a PackedScene or a resource path.
public static ISceneRunner Load(PackedScene scene, bool autofree = false, bool verbose = false)
Describe alternatives you've considered ISceneRunner could be changed to have a a Start method and only add the scene once this is called, but this would be a breaking change requiring a major version update.