Closed naceee closed 3 months ago
You can create linear and spherical approximation sets using the algorithms from here (see page 17).
I implemented the two algorithms for 3D, now the point clouds look like this.
The distributions seem a bit off from what I remember (especially the spherical one), but for the purpose of your tests they should be just fine.
Yeah I think the spherical was wrong, this one should be better:
Both algorithms are now implemented in 3D and 4D and used for testing the performance, so I am closing this issue.
Time complexity of functions is usually dependent on the number of points is the archive. Randomly sampling a large set of points might still produce a low number of nondominated points.
I first (somehow naively) sampled 3D nondominated points like this, which produces nondominated ponts, but the pareto front, probably doesn't represent real world problems:
I improved the sampling to be done like this and visually it already looks much better, but I'm still not sure if there is some way in which it is usually done? Also the timing results in this case are very different to the previous case, so I guess it is important to pay some attention to it.