Open getvood opened 3 years ago
Sounds kinda cool. Would probably be based of player velocity, tho i see it being abused unless there is a cap on the amount of damage.
Velocity-based damage reminds me of a non-Mine in Abyss item called the Jousting Lance. The difference between this relic and the reference is their durability, where the Joule Hammer might break. Because the damage relies on speed, it may be possible to create a speed generator (Thinking powered rails) to make large amounts of damage, but the setup requires the target is within the space of the speed generator.
@Boy0000 Mentions putting a cap on the damage, but, if it's possible, making the relic lose durability proportional to the damage, and keep the obtainability of the weapon being hard to find, should both be used to keep this relic in check. If the damage cap is really high, then it rewards the players for trying to find ways to become really fast, but it also unencourages them to look for other methods of good damage output.
Relicname
Joule Hammer
Relic Location
Layer 4
Relic Tier
Third Grade
Relic Info
Basically, the more speed the player has, the more damage the relic will do. It would be ideal if speed is stored for 7~ seconds after the highest speed reading, so if someone runs and then stops moving, after 7~ seconds the stored speed would've decayed back to zero damage. Damage dealt is up to anyone that puts this in if it gets the greenlight.
Ex. ( Player is standing still and hits someone with no armor and does half a heart or 1 heart. ) ( Player jumps off cliff and hits someone in Protection IV Diamond and does 5~ hearts of damage. )
Relic Model/Texture
As the name implies, it basically looks like a big hammer, it basically looks like this except the red part is replaced with a blaze reap-esk grip.
I'll be willing to model it if it gets the greenlight
Related recipe ideas
No response
Additional info
No response
Agreements