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Relic Hammer weapon #68

Open getvood opened 3 years ago

getvood commented 3 years ago

Relicname

Joule Hammer

Relic Location

Layer 4

Relic Tier

Third Grade

Relic Info

Basically, the more speed the player has, the more damage the relic will do. It would be ideal if speed is stored for 7~ seconds after the highest speed reading, so if someone runs and then stops moving, after 7~ seconds the stored speed would've decayed back to zero damage. Damage dealt is up to anyone that puts this in if it gets the greenlight.

Ex. ( Player is standing still and hits someone with no armor and does half a heart or 1 heart. ) ( Player jumps off cliff and hits someone in Protection IV Diamond and does 5~ hearts of damage. )

Relic Model/Texture

As the name implies, it basically looks like a big hammer, it basically looks like this except the red part is replaced with a blaze reap-esk grip.

I'll be willing to model it if it gets the greenlight

Related recipe ideas

No response

Additional info

No response

Agreements

Boy0000 commented 3 years ago

Sounds kinda cool. Would probably be based of player velocity, tho i see it being abused unless there is a cap on the amount of damage.

Kasaichan commented 2 years ago

Velocity-based damage reminds me of a non-Mine in Abyss item called the Jousting Lance. The difference between this relic and the reference is their durability, where the Joule Hammer might break. Because the damage relies on speed, it may be possible to create a speed generator (Thinking powered rails) to make large amounts of damage, but the setup requires the target is within the space of the speed generator.

@Boy0000 Mentions putting a cap on the damage, but, if it's possible, making the relic lose durability proportional to the damage, and keep the obtainability of the weapon being hard to find, should both be used to keep this relic in check. If the damage cap is really high, then it rewards the players for trying to find ways to become really fast, but it also unencourages them to look for other methods of good damage output.