Closed AndreasLrx closed 2 years ago
Merging #200 (abef965) into master (befb589) will decrease coverage by
0.20%
. The diff coverage is0.00%
.
@@ Coverage Diff @@
## master #200 +/- ##
==========================================
- Coverage 13.04% 12.84% -0.21%
==========================================
Files 159 160 +1
Lines 2376 2414 +38
Branches 775 792 +17
==========================================
Hits 310 310
- Misses 1918 1956 +38
Partials 148 148
Impacted Files | Coverage Δ | |
---|---|---|
src/game/components/Bomb.cpp | 0.00% <0.00%> (ø) |
|
src/game/components/Bomb.hpp | 0.00% <0.00%> (ø) |
|
src/game/components/BombNoClip.cpp | 0.00% <0.00%> (ø) |
|
src/game/components/Player.cpp | 0.00% <0.00%> (ø) |
|
src/game/components/Player.hpp | 0.00% <0.00%> (ø) |
|
src/game/components/items/Item.cpp | 0.00% <0.00%> (ø) |
|
src/game/components/items/Item.hpp | 0.00% <ø> (ø) |
|
src/game/components/items/LandMine.cpp | 0.00% <0.00%> (ø) |
|
src/game/settings/Keybinds.cpp | 0.00% <0.00%> (ø) |
|
src/game/systems/Bomb.cpp | 0.00% <0.00%> (ø) |
|
... and 4 more |
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Add support for one activable item, architecture will evolve with the next activable items (with need of actions for next/previous item).
Activate item action is linked to key R (player 0) and T (player 1) (keys to be changed, I used them because they don't change between qwerty/azerty).
Resolves: #198 Linked: #151