Closed AndreasLrx closed 2 years ago
Merging #230 (df79c14) into master (52c4b8d) will decrease coverage by
0.44%
. The diff coverage is3.73%
.
@@ Coverage Diff @@
## master #230 +/- ##
==========================================
- Coverage 11.29% 10.85% -0.45%
==========================================
Files 169 172 +3
Lines 2762 2903 +141
Branches 914 965 +51
==========================================
+ Hits 312 315 +3
- Misses 2299 2439 +140
+ Partials 151 149 -2
Impacted Files | Coverage Δ | |
---|---|---|
src/game/Engine.cpp | 0.00% <0.00%> (ø) |
|
src/game/Engine.hpp | 0.00% <ø> (ø) |
|
src/game/Game.cpp | 0.00% <0.00%> (ø) |
|
src/game/scenes/AScene.cpp | 0.00% <0.00%> (ø) |
|
src/game/scenes/SettingsMenuScene.cpp | 0.00% <0.00%> (ø) |
|
src/game/settings/Settings.hpp | 100.00% <ø> (ø) |
|
src/raylib/core/Vector3.hpp | 0.00% <ø> (ø) |
|
src/raylib/core/scoped.hpp | 0.00% <0.00%> (ø) |
|
src/raylib/model/Model.cpp | 0.00% <0.00%> (ø) |
|
src/raylib/shaders/Shader.cpp | 0.00% <0.00%> (ø) |
|
... and 10 more |
Continue to review full report at Codecov.
Legend - Click here to learn more
Δ = absolute <relative> (impact)
,ø = not affected
,? = missing data
Powered by Codecov. Last update 52c4b8d...df79c14. Read the comment docs.
Also add a global shader in the engine, and a colorblind correction shader.
Can be tested by calling setColorBlindShader([0-2]) in the constructor of Engine. Resolves: #2