Open Flux0-0-dev opened 2 months ago
Here is how I use it, nothing final but I think this is how it's suppose to work?
result contains all the objects that got hit. r.collider
is the actual object we collided with, Area2D in this case. Area2D is a node in my enemy scene, I then use it to get the node I want to operate on. In my implementation Damageable is a node I attached to my enemy scene.
func _on_spawner_bullet_hit(result: Array, bulletIndex: int, spawner: Spawner) -> void:
for r in result:
var damagable:Damageable = r.collider.get_parent().get_node("Damageable");
if damagable != null:
damagable.takeDamage(10);
Input from the dev would be nice though because I'm not entirely sure if this it the way.
I want to deal damage to the player when the player touch a bullet but I didn't Understand how the bullet_hit signal work should I use result ? how do I even use result I didn't understand that in the documents