Closed Moppu closed 1 month ago
AncientCaveRandomizer.cs
bossDoor.setTargetMap((ushort)(i + 256));
This causes odd-numbered floors to go to valid (but usually wrong) boss maps, and even-numbered floors to go to non-existent maps and softlock.
i should be i * 2 to fix it.
Fixed by https://github.com/Moppu/SecretOfManaRandomizer/commit/446ee8594eb2f59e272477f0a98fca9f9c8281d3
AncientCaveRandomizer.cs
bossDoor.setTargetMap((ushort)(i + 256));
This causes odd-numbered floors to go to valid (but usually wrong) boss maps, and even-numbered floors to go to non-existent maps and softlock.
i should be i * 2 to fix it.