Open strburst opened 8 years ago
Added a few stuff, Lets continue updating the original post.
Could someone integrate the randomize tile thing into the event system, so we could get 'exotic random events'
https://stackoverflow.com/questions/130794/what-is-dependency-injection
I think we have dependency injection, one possible place is where we pass in the pane for the visualgrid. I'm sure we have it in a ton of other places as well (labels for gamemanager?)
There's also a google keep note I made a while back to keep track of the extra credit. You guys all have edit permissions for it
Here's a list of extra credit that we've currently implemented. If you can think of more, edit this note to add it to the list below. It may include things that aren't explicitly listed in the wiki for M13, but that we might try to claim anyway for "TA discretion".
This list is due to be submitted for M13. See the wiki page for all the things we could claim.
Features
Development
gradle run
gradle check
gradle javadoc
gradle assemble
Graphics
Design patterns
Config.java
) (1 point)VisualTile
can take aTile
and set instance variables based on it in #60, see here)PlainGrid
orVisualGrid
as theGrid
implementation)NULL
inTerrainType
andEMPTY
inMuleType
)TODO
Total Points
37-89 points if we do the TODO: 57-125 points if github issues is considered pivotal tracking: 62-135 points