Closed Yaksinikos closed 5 years ago
Are there any interesting bits in the log file? And is a mime handler set for opening directories? Anyways, there should be a way to prevent the freezing even when the folder cannot be opened...
The Log (If I run in Terminal) is fully clean. Mime handler? If you mean the directory, yes there it is one, it's the right.
As soon it freeze, you are able to point 2 times at the launcher and close it by accepting the "program isn't reacting, do you want to close it?" pop-up.
Hmm... I'm not able to reproduce the freezing locally. I may be able to test it in a VM in the next days....
On preparing for release v3.1.0 (first after v3.0.0) I am wondering if this is related to #339 - which was fixed before this issue was submitted, but not released until now. If that fix also resolved this issue but @Translator5 was using the release yet @skaldarnar tested using the dev build that could explain a missed connection :-)
Just Built Terasology. It hung for me but I eventually got it to work again. The cause of this being that it used 15G of RAM on startup.
@StripedMonkey: 15 GB?!? That's ... odd. Can you reliably reproduce that? Maybe figure out what kind of scenario can result in that?
Was the hanging at the point mentioned initially in this issue, and avoiding / getting past the memory issue what unstuck it?
The first time I launched the game using gradle run
and the launcher froze after a few seconds of loading. the second time I ran it using the TerasologyLauncher in /build/bin and I watched it climb to the 8 Gigs I actually have before I killed it.
Since this seems to be a seperate issue to this one I will start a new issue to keep them seperate
Successfully used the Launcher under Linux Mint without any issues.
Launcher freezing on Launcher/Settings/Game/InstallationFolder/Open and ChangeFolder also Launcher/Settings/Game/DataFolder/Open and ChangeFolder
Linux Mint 17.3 Launcher 3.0.0 Java 8 JDK