When profiling our game, we've found that DirectInputManager.Poll method generates garbage on each frame (about 0.8 to 1.6 KB, which is a significant amount in a game that produces around 2KB in total per frame). Any chance this can be looked into to determine why? Thanks!
When profiling our game, we've found that
DirectInputManager.Poll
method generates garbage on each frame (about 0.8 to 1.6 KB, which is a significant amount in a game that produces around 2KB in total per frame). Any chance this can be looked into to determine why? Thanks!