Open TheMikirog opened 8 years ago
I appreciate your efforts and quick response. But sorry I am a newbie in this field and just started to learn the things. But a great fan of bombsquad.
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On Tue, Sep 13, 2016 at 10:34 PM, TheMikirognotifications@github.com wrote:
Eric Froemling sent me a file that creates payload_info file that contains all information about the files. I have an idea. Can you modify that script, so that it works no matter what platform it's for? I want to make my files be registered in the payload_info file, but I don't know how I can edit it.
You know your thing. You made a fricking Blender plugin! That's pretty increadible. Make a generator out of that file that doesn't rely on fixed paths.
How this could work in theory? Just place that script in the bombsquad_files and launch it to generate the file. EVERYTHING. That could be nice if that was the way to operate it. Easy peasy.
If you could do this, I will be pleased. Download it here.
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BombSquad Joyride Modpack on Android, that sounds great!
In my country almost everybody has android. And in my college almost everybody plays bombsquad in multiplayer mode. But majority of players are now getting bored because of few levels and game play. But bombsquad joyride modpack in android will definitely get all the players back into the field.
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On Tue, Sep 13, 2016 at 11:08 PM, SoKplnotifications@github.com wrote:
BombSquad Joyride Modpack on Android, that sounds great!
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Good news! After countless hours of trying, I have succeeded in importing the mod pack onto the android platform, and it works pretty well! Right now I am still thinking of a way to compress it into an APK so that it can be shared. Here are some screenshots
Here's a modified version of the asset generation script:
https://gist.github.com/Mrmaxmeier/8edec4826e219e24031c1f40896ee9d2
You need to run it from the bombsquad_files
folder to generate the payload_info
file.
Please find the .pyc file. Sorry for the late reply.
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On Wed, Sep 14, 2016 at 2:25 PM, Mrmaxmeiernotifications@github.com wrote:
Here's a modified version of the asset generation script:
https://gist.github.com/Mrmaxmeier/8edec4826e219e24031c1f40896ee9d2
You need to run it from the bombsquad_files folder to generate the payload_info file.
I didn't test if the payload files of unmodded BombSquad versions match, can you check that?
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You can make a BAT file like in the Dedicated Server and launch it using that.
Can you explain me in detail. I have no idea what are you talking about.
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On Thu, Sep 15, 2016 at 12:26 AM, TheMikirognotifications@github.com wrote:
You can make a BAT file like in the Dedicated Server and launch it using that.
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BAT file is basically an executable file. This file contains just a line "python test.py" This tells the file to launch the script using the Python you installed in the system. You can edit that file using Notepad++. Then you just launch it and that's it. You need to have it in the same directory as the script.
BTW the APK after applying installs fine, but has a fake Not Enough Storage Room error with 1GB of free space. Tried on every device possible. Any solutions?
Can you send me the apk?
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On Thu, Sep 15, 2016 at 1:20 AM, TheMikirognotifications@github.com wrote:
BAT file is basically an executable file. This file contains just a line "python test.py"
This tells the file to launch the script using the Python you installed in the system.
You can edit that file using Notepad++. Then you just launch it and that's it.
You need to have it in the same directory as the script.
BTW the APK after applying installs fine, but has a fake Not Enough Storage Room error with 1GB of free space. Tried on every device possible. Any solutions?
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Let me quote BTW the APK after applying installs fine, but has a fake Not Enough Storage Room error with 1GB of free space. Tried on every device possible. Any solutions? I had to let Angel, the creator of Latinoamerica pack to make the APK for me.
Now I found out what was going on. It turned out that the script was also registering the BAT and generator files into the file. Even after removing the affected lines from the file and decreasing the file count, I think that these files being included screwed up the generation, so the APK isn't working. Is there a way to generate the payload_info file with the exclusion of the BAT file and generator?
In modpack APK is it possible :- 1) to play multiplayer through local network(WIFI hotspot)? 2) login through Google I'd ?(so that I can add games and save it in Google I'd)
@vagishjain
Thanxx for a quick reply. Any rough date when modpack will available for the android.
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On Thu, Oct 6, 2016 at 1:36 AM, ekfhnotifications@github.com wrote:
@vagishjain
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I released the version 2.2, but I want you to test out the 2.3 WIP before release. (link now removed) Tell me your suggestions. There's no APK for WIP versions. Only Finals are compiled for Android.
i Cant understand what to do I been tryna get mods for like 4 hours now...Plz help me
@jungleboywolf just download the necessary files and throw them in your mod folder
@jungleboywolf if you're on android, use a computer or download a good file manager. Then download the auto reloader mod (Mod manager) and throw in in the Bombsquad folder. After that, go to settings on Bombsquad and you'll be able to find another menu tab called "Mod Manager" with a white heart icon. The rest should be self explanatory.
payload_info file Can I generate it on Windows?
Android payload_info registration documents, I need it
@xiaoyuan1018
Here's a modified version of the asset generation script: https://gist.github.com/Mrmaxmeier/8edec4826e219e24031c1f40896ee9d2 You need to run it from the
bombsquad_files
folder to generate thepayload_info
file.
The script works fine on Windows as long as you've got Python 3 installed.
@Mrmaxmeier Thank you for your share!
I am a noob in this bit please can anyone explain me fuu step by step instructions
I didn't understand, how can convert my modpack to apk?? I tried, but when the telephone installed for first time, will crash, really help!! 😣😥
Me too please explain full steps 😭😭😭😭😭😭😭😭😭😑😑
On 10-Jul-2017 3:13 am, "CerdoGordo" notifications@github.com wrote:
I didn't understand, how can convert my modpack to apk?? I tried, but when the telephone installed for first time, will crash, really help!! 😣😥
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@CerdoGordo @yash2879 To be honest, this is one of the hardest things you might learn when it comes to modding BombSquad. This stuff is so complex I finally got it after two weeks of trial and error. It involves installing Android SDK, rooting your device and setting it to USB Debugging Mode, constant builds of APKs that might take up to 20 minutes and then pray by connecting your device to PC and testing it out to make sure it will work.
For most people, this might be seen as black magic and who can blame them? If you have patience made out of gold and you want to commit to this, a quick Google search for modding APKs will be easy. The hard part is following these tutorials and troubleshooting. I alone had to ask Eric Froemling for help with his payload_info file, but @xiaoyuan1018 already figured it out.
I don't want to write two-page essays about how to make an APK package because it's so boring and tedious. Good luck out there, but me careful. You might get discouraged quickly.
@CerdoGordo @yash2879 In fact, it is very simple, and some need to study by themselves. Add the MD5 code of the new file to the payload_info file.. Add content format,. Self research 。,Translate to find Google
Im a noob in this even i don't know playload file
On 10-Jul-2017 5:00 pm, "xiaoyuan1018" notifications@github.com wrote:
@CerdoGordo https://github.com/cerdogordo @ yash2879 In fact, it is very simple, and some need to study by themselves. Add the MD5 code of the new file to the payload_info file.. Add content format,. Self research
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What's the Eric email??
On 14-Jul-2017 6:24 pm, "CerdoGordo" notifications@github.com wrote:
What's the Eric email??
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can someone advise me how to convert my modpack to apk
Here's a modified version of the asset generation script: https://gist.github.com/Mrmaxmeier/8edec4826e219e24031c1f40896ee9d2 You need to run it from the
bombsquad_files
folder to generate thepayload_info
file.
Thanks, I used it and it worked.
Eric Froemling sent me a file that creates payload_info file that contains all information about the files. I have an idea. Can you modify that script, so that it works no matter what platform it's for? I want to make my files be registered in the payload_info file, but I don't know how I can edit it.
You know your thing. You made a fricking Blender plugin! That's pretty incredible. Make a generator out of that file that doesn't rely on fixed paths.
How could this work in theory? Just place that script in the bombsquad_files and launch it to generate the file. EVERYTHING. That could be nice if that was the way to operate it. Easy peasy.
If you could do this, I would be pleased. Download it here.