MultiverseMiner / multiverseminer

Join the chat: #multiverseminer on irc.freenode.net
http://dev.multiverseminer.com
Other
42 stars 18 forks source link

Audit of all items, crafting paths, refining and decomposing. #159

Open morgajel opened 10 years ago

morgajel commented 10 years ago

Idle thought...

We could replace mining, scavenging and gathering with a streamlined "resource collection" process. But that is a horrible idea- it dumbs down the game and takes out a lot of the flavor. Despite all three methods using the same mechanic, the variation of methods provides flavor.

The same could be said for item creation and deconstruction. At a very basic level, crafting and decomposing follow these basic patterns:

Depending on the items in question, the terminology may be different, but the underlying pattern is there.

While there are all these different names, the process mechanic underneath are the same.

Proposal

For the sake of adding "depth" to the game, I propose we split the two mechanics up into types. Why? so we can add more skills for people to master- imagine a master mechanic vs. a master chemist.

The first step would to be to create a list of (mostly evenly matched) types of creation and destruction. These would tie into user skills.

morgajel commented 10 years ago

per Antlong's suggestion, perhaps each class could have two base skills:

Captain: craft machinery, smelt etc