a neat Idea I wanted to swipe from a game I recently played; When exploring a new area, you have two choices- slow and quiet, or fast and loud.
For example. You're exploring a cave. if you move quietly, you won't alert the bats to your presence, but it's also slower going. If you move fast, you're more likely to trigger a reaction.
This would allow some players who crave combat to run around like maniacs and attract attention, while more cautious players could get a lay of the land and be more strategic.
a neat Idea I wanted to swipe from a game I recently played; When exploring a new area, you have two choices- slow and quiet, or fast and loud.
For example. You're exploring a cave. if you move quietly, you won't alert the bats to your presence, but it's also slower going. If you move fast, you're more likely to trigger a reaction.
This would allow some players who crave combat to run around like maniacs and attract attention, while more cautious players could get a lay of the land and be more strategic.