I suggest we use different tiers of quality images.
Tier 1: unidentified item perhaps a question mark.
Tier 2: kind. outline of a bar, generic atomic symbol, outline of a gear for components.
Tier 3: low quality "placeholder" image laying out exactly what we're looking for for the image. This is the first one that's specific to the actual item.
Tier 4: high quality final image created by an actual graphic designer (presuming the project eventually picks one up).
When creating a new item (say, titanium boots), it requires obviously a recipe, but also an image. For a goon like me that just wants to create 100's of new items at a time, I won't be able to provide an image for each one right off the bat. If we separate out the effort into "hey I got an idea for an item" vs. "hey I want to draw an item," it will allow more people to contribute.
I suggest we use different tiers of quality images.
Tier 1: unidentified item perhaps a question mark. Tier 2: kind. outline of a bar, generic atomic symbol, outline of a gear for components. Tier 3: low quality "placeholder" image laying out exactly what we're looking for for the image. This is the first one that's specific to the actual item. Tier 4: high quality final image created by an actual graphic designer (presuming the project eventually picks one up).
When creating a new item (say, titanium boots), it requires obviously a recipe, but also an image. For a goon like me that just wants to create 100's of new items at a time, I won't be able to provide an image for each one right off the bat. If we separate out the effort into "hey I got an idea for an item" vs. "hey I want to draw an item," it will allow more people to contribute.