Open drencorxeen opened 3 years ago
yeah i can make it work based on wave time instead of realtime
Em seg., 4 de jan. de 2021 às 13:05, David Ladd notifications@github.com escreveu:
After seeing the comment on the YouTube video I had posted, I was wondering if there was a way to fix the 9999/S status when using the WAV only output?
I am thinking of using the 44KHz WAV files to create a Audio CD with required diagnostic software and other things as well :) So far have been enjoying testing the load comparisons. :)
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Some of the things that come up when doing hardware testing and finally get to test some tools that have been sitting in the list of things to try. :)
Been wanting to try your FastLoader for a while now and finally was able to get to it.
Loving the load speed and so far it seems some other people are impressed as well. :D
hehe i wonder if i should experiment maximizing the speed with a 4x or 8x to load the loader... plus... trying to use max possible frequency for normal speed (73500hz with normal speed 5/3 faster... and then the max of 147khz for the 2x overclock... (with the ~1s reduction time on loading the loader) over 5kb/s without compression ... but i think that the audio circuitry of coco is made with UART standards so it probabily wont do well with frequencies above 115200. but who knows.
Em seg., 4 de jan. de 2021 às 17:37, David Ladd notifications@github.com escreveu:
Some of the things that come up when doing hardware testing and finally get to test some tools that have been sitting in the list of things to try. :)
Been wanting to try your FastLoader for a while now and finally was able to get to it.
Loving the load speed and so far it seems some other people are impressed as well. :D
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I am not sure :)
There are so many options to try out :)
So far I have been using a Creative Labs USB audio device that is sitting right next to my CoCo 3 and another Creative Labs USB audio device next to the CoCo 2 and Dragon Tano.
So many options to play with I know :)
Also on larger files on a CoCo 1 or 2 with the double speed poke enabled will not work reliably. I know the screen goes all funky, but when you go into double speed mode the RAM refresh is disabled and you start loosing bits out of the DRAM.
well i use block of 256 bytes... so every 256 bytes one can disable/enable the double speed... so a ram refresh cycle can be completed... thats enough, and i know by experience that at least my coco-2 been fine with it for 30kb files (like those showed by my 1-bit audio video.
Em seg., 4 de jan. de 2021 às 19:36, David Ladd notifications@github.com escreveu:
Also on larger files on a CoCo 1 or 2 with the double speed poke enabled will not work reliably. I know the screen goes all funky, but when you go into double speed mode the RAM refresh is disabled and you start loosing bits out of the DRAM.
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After seeing the comment on the YouTube video I had posted, I was wondering if there was a way to fix the 9999/S status when using the WAV only output?
I am thinking of using the 44KHz WAV files to create a Audio CD with required diagnostic software and other things as well :) So far have been enjoying testing the load comparisons. :)