Open tooobiiii opened 3 weeks ago
Are you sure tablist uuids match properly? You can identify this by setting different tabprefix and tagprefix and confirming it's indeed tabprefix appearing in tablist.
i ticked this bc i trolled...
i will check one sec
seems like you are correct.
Changing this made no changes in tab
Try toggling use-online-uuid-in-tablist
.
still nothing changed
Is your proxy in online mode?
sure is
Is your paper.yml configured to enable velocity support and forwarding and all of those weird complicated settings?
should be ill double check
i mean it always worked but eventually it broke Do you thing velocity ctd could be the issue?
Find out by switching to normal velocity.
theres lots of players online atm i can check when theres fewer
ill just setup a test network one sec
Try reproducing the issue on a test network on localhost.
i started setting it up any ptero any specific reason for local?
No, that was just an idea. People usually say they don't have any test servers available when I tell them to try it there.
just asking, any issue with enfore-secure-profile set to false? or in velocity anything related to chat reporting?
That shouldn't be related.
well now luckperms placeholders wont resolve :D
That has nothing to do with this issue and isn't required to reproduce it.
okay then im done
Tab is still showing the placeholder
on velocity now
After all this time I managed to configure velocity so that I can actually connect to it, I have
use-online-uuid-in-tablist: true
and it works
no wait, it takes the tagprefix to tablist instead of tabpreifx
Yes? Isn't that what you described already?
i changed tab instead of tag to indentify a change
...
so yea changing the prefix in groups.yml does indeed change the tablist prefix on the main server
i thought tabprefix was the one to change in order to see that but i was wrong
I use:
proxies:
bungee-cord:
online-mode: true
proxy-protocol: false
velocity:
enabled: true
online-mode: true
secret: <secret>
in paper-global.yml and
online-mode = true
force-key-authentication = true
player-info-forwarding-mode = "modern"
in velocity.toml.
Do you have the same settings?
i can confirm yes
And the TAB setting on the same value? And regardless of whether it's true or false tabprefix still doesn't appear? Is the feature enabled?
Well the tabprefix is not the problem. Tab prefix does appear and work properly the only thing i have issues with is the hide specators to users thing
Yes, and the most likely cause is tablist uuids not matching between expected and actual, and tablist formatting is an easy way to find out. Can you show output of /btab debug <player>
?
you trolling?
sorry if i missunderstood anything but the spectator fix setting is indeed enabled
I meant tablist formatting. Obviously we cannot confirm if tablist formatting works if the feature is disabled. Enable it back and see if it actually works. If it does, check if spectator fix is still broken on that test server (don't forget you'll still see yourself as spectator).
now gives me this in debug need one sec booting my other client
i have 6.0.1 bridge installed
Not being connected is a very good reason why spectator fix may not be working.
well soime fucked up configuration of mine oin the test server the main network is connected via bridge
ill just enable it there and see
i can see myself in tab as a spec (on other client)
what does /btab parse <spectator player> %gamemode%
return?
Were you able to reproduce the issue or is some configuration on my side fucked up
And when a player is already in gm3 and another joins it works but it always fails when switching while both are online
Were you able to reproduce the issue
yes
Server version
Velocity-CTD 3.4.0
TAB version
5.0.7
Plugin list
Describe the bug
Players see spectators when switching Important: If player joined and someone is already gm3 it works!!!
Expected behavior
Spectators should be hidden from Players without the permission
Steps to reproduce
Install TAB on velocity Enable Spectator Fix Have Someone without the perm join a backend Get yourself in gm3 Important: If player joined and someone is already gm3 it works!!!
Additional info
No response
Checklist