NFINIT-Development / Astroblock2

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Cascading World Gen on 1.6.0 #31

Closed TLomon closed 4 years ago

TLomon commented 4 years ago

Installed v1.6.0 today and started a new world (actually a few to verify this is happening and wasn't a one off)

Snippet: 07:51:36.899 Recurrent Complex loaded a new chunk [-8, -13] in dimension -30 (planet.asteroids) while populating chunk [-7, -13], causing cascading worldgen lag. 07:51:36.899 Please report this to the mod's issue tracker. This log can be disabled in the Forge config. 07:51:40.408 Recurrent Complex loaded a new chunk [-10, 9] in dimension -30 (planet.asteroids) while populating chunk [-9, 9], causing cascading worldgen lag. 07:51:40.409 Please report this to the mod's issue tracker. This log can be disabled in the Forge config. 07:51:48.406 Recurrent Complex loaded a new chunk [-8, 12] in dimension -30 (planet.asteroids) while populating chunk [-8, 11], causing cascading worldgen lag. 07:51:48.407 Please report this to the mod's issue tracker. This log can be disabled in the Forge config. 07:51:54.038 Can't keep up! Did the system time change, or is the server overloaded? Running 26512ms behind, skipping 530 tick(s) 07:51:54.070 Recurrent Complex loaded a new chunk [11, 11] in dimension -30 (planet.asteroids) while populating chunk [11, 10], causing cascading worldgen lag.

Basically, the world loads fine. Then the new military ships start spawning... and spawning... and spawning. I counted twelve surrounding the starting ship before my system started getting too slow. Was a combination of damaged and new (mostly damaged). By surrounded, I mean they are right there. In all directions.

As stated, I created new worlds to verify this. It duplicated each time.

TLomon commented 4 years ago

Fixed in 1.6.1. (Please let me know if you would rather close tickets yourself.)