Closed NPBruce closed 7 years ago
mmm, comparing with first edition, was removed the "monster" type, instead they created the "spirit". We could assume that:
The problem is that, in order to be sure, we should try every monster in the app. I suggest to create a post in bgg forum in order to ask for combat phrases and the monster faced.
Concerning suggestions, is there another way of suggest new issues for this project, instead of putting it here? I want to suggest issues but I don't want to create it directly without asking first.
I think it will need to be checked in the app. Can be done at the same time as these:
https://github.com/NPBruce/valkyrie/issues/31 https://github.com/NPBruce/valkyrie/issues/44
Feel free to add any suggestions/issues here, if it isn't appropriate I can always close it.
PS: I have updated to Unity 5.5.1 to try to fix a text rendering bug, you should do so also if you want to do some dev work. There are a lot of structural improvements in the dev branch also, so updating is a good idea.
As for assistance from BGG here is my plan:
1: Implement MoM activations, attacks and a placeholder mythos event.
2: Release 0.6.0 with 'alpha' MoM support
3: Post to BGG/FFG and ask for assistance in getting the data.
Translated to spanish forum: http://www.edgeent.com/tema/125746-app_gratuita_para_escenarios_caseros
I tested some types too. I will put it here as soon as we get all monsters.
Great I will add these for the next release.
This is important because the monsters aren't usable without this. I will do some guess work so at least something will happen, data can be confirmed later.
All MoM monsters needs to be one of:
beast humanoid spirit
This can be done with the "traits=beast" line in the content packs. This is needed for the correct attack type to be used. To find out what a monster is it will need to be attacked in the official MoM app and the attack looked up in localization. It would be great if someone could do this and provide the data.