NVIDIA / Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II
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Enable FSR3 #367

Open enigma7483 opened 10 months ago

enigma7483 commented 10 months ago

The sourcecode is out for FSR3 can we get an implementation of FSR3 to replace the current FSR Version?

Calinou commented 10 months ago

This would require FSR2 to be implemented in the first place: https://github.com/NVIDIA/Q2RTX/issues/241

So far, nobody has opened a pull request for FSR2 yet, so FSR3 is a long way away.

Sirtsu55 commented 9 months ago

I'm looking to implement FSR 3 when it comes out for vulkan because for now it is only for DX12. I'll open a PR once I've done that :)

appetrosyan commented 6 days ago

https://www.khronos.org/news/permalink/amd-fsr-3.1-announced-with-vulkan-support