nv-wavenet is a CUDA reference implementation of autoregressive WaveNet inference. In particular, it implements the WaveNet variant described by Deep Voice. nv-wavenet only implements the autoregressive portion of the network; conditioning vectors must be provided externally. More details about the implementation and performance can be found on the NVIDIA Developer Blog.
Channel counts are provided as template parameters. The following channel count combinations have been tested and are expected to function correctly:
The implementation provides four different variants, with different complexity, sample rate, throughput and resource characteristics:
In all three implementations, a single kernel runs inference for potentially many samples.
nv_wavenet.cuh
provides a templated class nvWavenetInfer
. The template parameters are:
T_weight
: should be float
for fp32 inference, half2
for fp16 inferenceT_data
: should be float
for fp32 inference, half
for fp16 inferenceR
: the number of residual channels S
: the number of skip channelsA
: the number of audio channelsThe nvWavenetInfer
constructor accepts the following arguments:
numLayers
: the number of residual layers in the WaveNetmaxDilation
: the maximum dilation amount. The dilated convolution of each residual layer will have dilation equal to twice the dilation of the prior layer, until this maximum value is reached. The next layer will then reset its dilation to 1.batchSize
: the inference batch size (the number of utterances to generate in parallel)sampleCount
: the number of audio samples to generateimplementation
: the implementation variant to use, as defined by the nvWavenetInfer::Implementation
enum. Options are SINGLE_BLOCK
, DUAL_BLOCK
and PERSISTENT
tanhEmbed
: specifies whether the result of the input embedding should pass through a tanhOnce the nvWavenetInfer
object is constructed, it is necessary to upload weights for the model. Weight matrices are provided as float*
arrays, in column-major order. In the fp16 case, data conversion and vectorization is provided automatically by the weight upload functions. The provided pointers can be on the host or on the device - in either case, the data will be copied to a buffer belonging to the NvWavenetInfer
object.
nvWavenetInfer::setEmbeddings()
uploads the embedding table for the causal input.
nvWavenetInfer::setLayerWeights()
uploads all necessary weights for a single residual layer.
nvWavenetInfer::setOutWeights()
uploads all weights for the final output layers prior to the softmax.
The nvWavenetInfer::setInputs()
method allows the user to upload conditioning vectors and random values for use by the random sampling post-softmax. While setInputs does accept device pointers, it will still copy/convert the data into the NvWavenetInfer
object's allocation. For efficient deployment where the conditioning vectors / random values are already present in GPU memory, this method should be modified to simply update the necessary pointers.
nv-wavenet includes a simple reference implementation in nv_wavenet_reference.h
and nv_wavenet_reference.cpp
. nv_wavenet_test.cu
runs the reference implementation against the CUDA configuration for several configurations with random weights. To run:
make nv_wavenet_test
./nv_wavenet_test
nv_wavenet_perf.cu
provides a simple performance test.
Before performance testing, it is recommended to fix the GPU clocks using nvidia-smi
. To query available clocks, run nvidia-smi -q -d SUPPORTED_CLOCKS
. The clock can then be set using nvidia-smi -ac
To build and run the performance test, run:
make nv_wavenet_perf
./nv_wavenet_perf <-l num_layers> <-r residual__channels> <-s skip_channels> <-a audio_channels> <-b batch_size> <-c batch_size_per_block> <-n num_samples> <-d max_dilation> <-m mode> <-p precision>
Finding the best performance at a particular sample rate will require experimenting with different values for batch_size
, batch_size_per_block
and mode. batch_size
must be a multiple of batch_size_per_block
nv-wavenet is released by NVIDIA Corporation under the "New BSD" open-source license:
Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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