NVIDIAGameWorks / Falcor

Real-Time Rendering Framework
https://developer.nvidia.com/falcor
Other
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Ghosting trails with dynamic objects and PathTracerNRD #300

Open trsh opened 2 years ago

trsh commented 2 years ago

Is it expected?

ddd5

trsh commented 2 years ago

Windows 11. RTX 3060.

#define FALCOR_ENABLE_NVAPI             1 // Set this to 1 to enable NVIDIA specific DX extensions. Make sure you have the NVAPI package in your 'Externals' directory. View the readme for more information.
#define FALCOR_ENABLE_CUDA              1 // Set this to 1 to enable CUDA use and CUDA/DX interoperation. Make sure you have the CUDA SDK package in your 'Externals' directory. View the readme for more information.
#define FALCOR_ENABLE_OPTIX             1 // Set this to 1 to enable OptiX. Make sure you have the OptiX SDK package in your 'Externals' directory. View the readme for more information.
#define FALCOR_ENABLE_D3D12_AGILITY_SDK 1 // Set this to 1 to enable D3D12 Agility SDK. Make sure you have the Agility SDK package in your `Externals` directory. View the readme for more information.
#define FALCOR_ENABLE_NRD               1 // Set this to 1 to enable NRD. Make sure you have the NRD SDK package in your `Externals` directory. View the readme for more information.
#define FALCOR_ENABLE_DLSS              1 // Set this to 1 to enable DLSS. Make sure you have the DLSS SDK package in your `Externals` directory. View the readme for more information.
#define FALCOR_ENABLE_RTXDI             1 // Set this to 1 to enable RTXDI. Make sure you have the RTXDI SDK package in your `Externals` directory. View the readme for more information.