I have a proposition to add a user parameter (as the output) to the filter shader so that it then can be further dispatched to the simulation event callback. It's just that I needed some more information than simply PxContactPair::event (also the documentation doesn't say if I can add my own flags here).
I have a proposition to add a user parameter (as the output) to the filter shader so that it then can be further dispatched to the simulation event callback. It's just that I needed some more information than simply PxContactPair::event (also the documentation doesn't say if I can add my own flags here).