Open Expack3 opened 1 year ago
That junk seems to be special effects of some sort? Setting the "N draw calls" for the sky to like 1000+ (rtx.skyDrawcallIdThreshold = 1000) seems to catch those, but introduce some other issues. Quick video: https://www.youtube.com/watch?v=tZbVrYUFREU
Tested with the new rtx-remix 0.2 release, and the issue no longer occurs in the specified area. However, in the level "AWAY FROM HALSTEDOM", the issue still occurs when attacked by certain enemies: https://www.youtube.com/watch?v=m2GRxV0Yf7A
Hello! Will you please test this on the latest release and let us know if the issue from last May persists? Thank you!
The issue still occurs using identical settings as previously recorded using the release versions of dvk-remix a911c31-540 and bridge-remix-c062326-70.
REMIX-1277 for tracking
Describe the bug
Attach logs!
To Reproduce Steps to reproduce the behavior:
<path-to-game>\zenozoik\SAVE\
.-dxlevel 70
and-console
command-line arguments.sv_cheats 1
, thenr_3dsky 0
. This forces RTX Remix to correctly use the cameras in the current scene instead of the camera for the given scene's 3D skybox instead.Expected behavior No textured junk data should display on the screen at any point.
Screenshots Video example